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Clockwork Cleanup

Clockwork Cleanup

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Devlog

  • v1.2.1 Run History and DX12
    March 16, 2026 by dstears
    1
    The two main changes in v1.2.1 is the addition of a Run History log and upgrading to Godot version 4.6.1. Run History This probably comes a bit too late for most of you, but the game will now keep tra... Continue reading
  • v1.2.0 - Virtual MAC
    February 20, 2026 by dstears
    1
    Introducing Virtual MAC! Have you ever wished you could pick the exact perfect tile after each fight to have the ideal run? Well now you can! After beating the game at least once, Virtual MAC will be... Continue reading
  • v1.1.2 Release - Endless and Pressure Levels
    February 06, 2026 by dstears
    v1.1 is now live. I decided to up the version number to v1.1 since this added a few features and is not just bug/balance fixes. So what’s in 1.1? Pressure (difficulty) levels After beating the wave... Continue reading
  • Clockwork Cleanup v1.0.4
    December 19, 2025 by dstears
    2
    This patch is focused on a few QoL updates and improving the user experience of a few of the break time tools. Add support to right-click-and-drag to remove multiple tiles at once. By the way, did you... Continue reading
  • Clockwork Cleanup v1.0.3
    December 11, 2025 by dstears
    2
    Fixed a bug in the last boss fight which was causing a crash. People were killing the boss's little friends so quickly that it caused a null reference exception... Continue reading
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Updated 16 days ago