Aetheric Twilight v1.1 polishing update
Aetheric Twilight » Devlog
There were a few bits of polish we didn't have time to do during the game jam, so we are wrapping those up now. These are all quality-of-life and visual changes, no balance changes.
Thanks again to everyone who played our game!
- Quality of Life changes
- Right clicking on a tile in the grid will immediately move it to the inventory. You no longer need to first pick up the tile before returning it.
- There is a new "Clear Grid" button which will move all tiles to the inventory for the times you want to rework everything.
- When the grid size is expanded, straight pipes are automatically inserted to keep the grid functional
- You will also get a normal tile reward for defeating a boss in addition to the grid size increase so you have something new to place.
- When placing the basic routing tiles (straight and corner), holding shift will keep the tile in-hand after placing it. This can help when placing multiple of the same tile.
- You can now replace a tile in the grid with the one in hand directly. This only works if the tile you are trying to place is overlapping only a single existing tile in the grid.
- Sequential Animations option
- There is a new button under the game speed to toggle between Staggered Actions and Overlapping Actions. Overlapping Actions was the previous behavior and the current default. In this mode, all player and enemy attack animations play as soon as the action is ready. This can result in many different animations playing at once. In Staggered Actions mode, there is a short pause to allow each animation to play before the next action is shown. This will be less hectic, but will slow down the pace of the game.
- Visual changes
- Added a visual effect for when a player or enemy obtains block
- Added a simple animation in the background while the reward screen is shown.
- Added animations for player and enemy death.
- Added icons to show the duration of chrysalis and stunned effects
- Fix the Deer God's hyperbeam effect to extend to the edge of the screen
Aetheric Twilight
Rouge-like pipe-dream RPG action
Status | Released |
Authors | dstears, francescoBot, RobotGamerDev |
Genre | Puzzle, Role Playing |
Tags | Godot, Pixel Art |
Languages | English |
More posts
- Aetheric Twilight released!Jul 31, 2024
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